pirate-themed season with a surprise start (players bartered in a village with only the clothes on their backs); two-tribe start (drake/morgan); the 'outcasts' twist returned two eliminated players (burton roberts and lillian morris); first voluntary quit in series history (osten taylor); no hidden idols yet; final two with a 6–1 jury for sandra.
Age
29
Hometown
Stamford, CT
Current Residence
Fort Lewis, WA
Occupation
Office Assistant
Traits
Blunt, Adaptive, People-Smart
Why Applied
Superfan who believed a low-flash social game could win.
Life Experience
Military family moves and office work built flexibility and read-people skills.
Unique Gameplay
Pioneered the “anyone but me” approach, weaponized chaos between others, and beat Lil and Fairplay 6–1–0.
Finish
1
Age
22
Hometown
Liberty, MS
Current Residence
Liberty, MS
Occupation
Mortician
Traits
Calm, Stoic, Clutch
Why Applied
To test herself and show quiet players can be lethal late.
Life Experience
Funeral-home work built composure under stress.
Unique Gameplay
Late-run immunity streak kept her alive until 4, when numbers and firepower ran out.
Finish
4 (On Jury)
Age
27
Hometown
St. Louis, MO
Current Residence
St. Louis, MO
Occupation
Pharmaceutical Sales
Traits
Driven, Direct, Competitive
Why Applied
To compete hard and represent her family with pride.
Life Experience
Sales taught persistence, read-the-room instincts, and grind.
Unique Gameplay
Navigated Morgan turmoil and the Outcast twist but fell at 5 as endgame alliances solidified.
Finish
5 (On Jury)
Age
31
Hometown
Houston, TX
Current Residence
San Francisco, CA
Occupation
Marketing Executive
Traits
Confident, Physical, Calculating
Why Applied
For the adventure and to outplay with advantages and challenge wins.
Life Experience
Startup/marketing background built risk tolerance and persuasion.
Unique Gameplay
Voted out pre-merge, returned via Outcasts, teamed with Fairplay, and was blindsided at 6.
Finish
6 (On Jury)
Age
29
Hometown
Tampa, FL
Current Residence
Los Angeles, CA
Occupation
Computer Programmer
Traits
Spirited, Loyal, Outspoken
Why Applied
To push herself and play openly with her allies.
Life Experience
Tech work and creative pursuits built independence and voice.
Unique Gameplay
Sandra’s close ally; became collateral amid Outcast returns and Fairplay/Burton maneuvering.
Finish
7 (On Jury)
Age
39
Hometown
Indianapolis, IN
Current Residence
Indianapolis, IN
Occupation
Youth Mentor
Traits
Provider, Big-Hearted, Intense
Why Applied
To live outdoors, provide for his tribe, and compete fiercely.
Life Experience
Mentoring troubled teens forged patience and purpose.
Unique Gameplay
Stole shoes to trade at the marooning, fed Drake as a provider, huge target post-merge, 8th place juror.
Finish
8 (On Jury)
Age
31
Hometown
Los Gatos, CA
Current Residence
Los Gatos, CA
Occupation
Bartender
Traits
Amiable, Steady, Under-The-Radar
Why Applied
To chase adventure and see how far social steadiness could go.
Life Experience
Service industry built thick skin and rapport-building.
Unique Gameplay
Rode Morgan’s ups and downs into the merge; first juror at 9 when the numbers tightened.
Finish
9 (On Jury)
Age
40
Hometown
Chicago, IL
Current Residence
Chicago, IL
Occupation
Attorney
Traits
Commanding, Loyal, Old-School
Why Applied
To lead a tribe and prove discipline wins out.
Life Experience
Litigation and leadership roles built resolve and poise.
Unique Gameplay
Morgan captain whose position collapsed after the Outcast twist; 10th place, pre-jury.
Finish
10
Age
42
Hometown
Annapolis, MD
Current Residence
Annapolis, MD
Occupation
Sales Representative
Traits
Assertive, Social, Scheming
Why Applied
To play hard and take a shot at top threats.
Life Experience
Sales leadership sharpened persuasion and reading reactions.
Unique Gameplay
Tried to flip Drake to blindside Rupert; plan backfired and she was cut pre-merge.
Finish
11
Age
22
Hometown
Pittstown, NJ
Current Residence
Pittstown, NJ
Occupation
Student
Traits
Optimistic, Athletic, Good-Natured
Why Applied
To push herself far beyond campus routine.
Life Experience
Student life and athletics built team-first resilience.
Unique Gameplay
Victim of the tribe’s midgame numbers games; last pre-juror before the endgame.
Finish
12
Age
29
Hometown
New York, NY
Current Residence
New York, NY
Occupation
Advertising Account Executive
Traits
Laid-Back, Social, Impulsive
Why Applied
For adventure and to trust charisma under pressure.
Life Experience
Agency work built networking and fast reads.
Unique Gameplay
Caught between Drake fractures and Outcast shockwaves; out pre-jury.
Finish
13
Age
27
Hometown
Boston, MA
Current Residence
Nashua, NH
Occupation
Equity Trader
Traits
Intense, Proud, Risk-Averse
Why Applied
To push himself in a once-in-a-lifetime test.
Life Experience
Finance discipline and gym focus built structure and drive.
Unique Gameplay
First voluntary quit in Survivor history, citing safety/health concerns.
Finish
14
Age
51
Hometown
Cincinnati, OH
Current Residence
Cincinnati, OH
Occupation
Scoutmaster
Traits
Earnest, Conflicted, Persistent
Why Applied
To push herself and represent scouting values under pressure.
Life Experience
Years leading scouts built resilience and duty-first decision-making.
Unique Gameplay
Returned from the Outcasts, helped vote out power players, chose Sandra over Fairplay at final 3, and lost 6–1–0.
Finish
2
Age
23
Hometown
Nashville, TN
Current Residence
Nashville, TN
Occupation
Produce Clerk
Traits
Earnest, Awkward, Hardworking
Why Applied
Superfan who wanted to prove he could hang physically and socially.
Life Experience
Blue-collar grind built persistence and humility.
Unique Gameplay
Early Morgan losses made him an easy target; second boot.
Finish
15
Age
25
Hometown
Long Island, NY
Current Residence
San Diego, CA
Occupation
Sales Associate
Traits
Forthright, Confident, Social
Why Applied
For a big adventure and to test social instincts.
Life Experience
Retail and travel built people skills and adaptability.
Unique Gameplay
First person voted out after early tribe fractures at Morgan.
Finish
16
Age
29
Hometown
Danville, VA
Current Residence
Los Angeles, CA
Occupation
Art Consultant
Traits
Scheming, Provocative, Fearless
Why Applied
To prove an unapologetically aggressive social game could go the distance.
Life Experience
Hustling in entertainment built tolerance for risk and deception.
Unique Gameplay
Infamous “dead grandma” lie, tight bond with Burton post-return, and cut at 3 when Lil chose Sandra.
Finish
3 (On Jury)
Winner of $1,000,000
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